SONY COMPUTER ENTERTAINMENT AMERICA TEAMS UP WITH ACADEMY OF ART UNIVERSITY TO HOST 24-HOUR GAME JAM SESSION WITH LITTLEBIGPLANET™PSP
Students Participate in Mobile Competition Around San Francisco to Create Video Game Levels on PSP® (PlayStation®Portable)
November 10, 2009 – Sony Computer Entertainment America (SCEA) and the Academy of Art University School of Game Design will partner for a 24-hour Game Jam Session to celebrate the launch of LittleBigPlanet™PSP, which will be released exclusively for PSP® (PlayStation®Portable) and PSP® (PlayStation®Portable)go on November 17. Taking place in San Francisco on November 11 & 12, students will demonstrate their keen artistic talents and create dueling game levels utilizing the easy-to-use creation tools of LittleBigPlanet PSP, all while on the go. Each team, made up of 2-3 students, will be provided with a PSP to take through the city streets employing Bay Area architectural icons (buildings, historic landmarks, statues, bridges, etc.) to incorporate into their level design.
At the conclusion of the 24-hour period, each team’s game levels will be presented and judged by members of SCEA and Academy of Art faculty. The winning team will be announced that following day and will have their creations made available online once the game hit stores.
LittleBigPlanet™, the PlayStation®3 (PS3™) hit that won various Game of the Year Awards last year and is credited with defining the “creative gaming” genre, is coming to the PSP and PSPgo for the first time. Developed by Sony Computer Entertainment’s Cambridge Studio in close collaboration with the award-winning Media Molecule team, LittleBigPlanet PSP allows players to bring the beloved SackBoy™ character with them on the go.