Sega confirmed earlier today the release dates for two of its Nintendo 3DS games.

The first game, Shinobi, will take Jiro Musashi on a new adventure in which gamers will learn more about the Musashi family. The previous Shinobi game was released back in 2002/2003. Shinobi will be available on November 15, 2011.

The next one, Crush3D, is a platform-puzzle game which lets gamers change perspective from 2D to 3D. Danny, the protagonist, volunteers to help a friend on an invention called C.R.U.S.H. The machine then falls in love with him. Your mission is to help Danny escape. Crush3D will be released on February 21, 2012.


Sega confirmó el día de hoy las fechas de lanzamiento para dos de sus juegos de Nintendo 3DS.

El primer juego, Shinobi, llevará a Jiro Musashi en una nueva aventura en la que los jugadores podrán aprender más acerca de la familia de Musashi. El anterior juego de Shinobi fue lanzado en 2002/2003. Shinobi estará disponible el 15 de noviembre de 2011.

La siguiente, Crush3D, es un juego de plataformas y puzzles que te permite cambiar la perspectiva de los jugadores de 2D a 3D. Danny, el protagonista, se ofrece para ayudar a un amigo en un invento llamado CRUSH. La máquina se enamora de él. Tu misión es ayudarle a escapar a Danny. Crush3D será lanzado el 21 de febrero de 2012.

[Press Reelase/Comunicado de Prensa]

From/De: Sega of America


Shinobi Hits Late 2011 and CRUSH3D Early 2012

SEGA Europe Ltd. And SEGA of America today confirmed the release dates for two of their most anticipated Nintendo 3DS™ titles. Shinobi™ will be released on November 15, 2011, while CRUSH3D™ will be released on February 21, 2012.

Shinobi for Nintendo 3DS will put players in the shoes of Jiro Musashi, the father of Joe Musashi from the original 1989 release, offering a glimpse into Musashi family history. Sporting a vast story mode as well as an innovative, yet to be announced StreetPass™ mode, Shinobi will keep players coming back for more ninja action.

CRUSH3D is set in the mind of the young protagonist Danny, where he is testing out his friend’s new invention C.R.U.S.H. When the machine falls in love with Danny, he has to work his way through mind-stretching puzzles that blend 2D and 3D elements to escape its clutches.

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