For many years, Sucker Punch has been developing titles exclusively for Sony’s PS2 and PS3. With the Sly Cooper and inFamous franchises as proof of its excellence in gaming, Sucker Punch has been acquired recently by Sony Computer Entertainment. No financial information of the deal has been made public.
Sucker Punch becomes the 16th studio under Sony’s family of game developers.
Durante muchos años, Sucker Punch ha estado desarrollando de títulos exclusivamente para el PS2 y PS3 de Sony. Con las franquicias de Sly Cooper e inFamous como prueba de su excelencia en juegos, Sucker Punch ha sido recientemente adquirida por Sony Computer Entertainment. Ninguna información financiera del acuerdo se ha hecho público.
Sucker Punch se convierte en el estudio 16 bajo la familia de desarrolladores de juegos de Sony.
From/De: Sony Computer Entertainment America
Sony Computer Entertainment Acquires Sucker Punch Productions, Developer of Top Selling inFamous Franchise
FOSTER CITY, Calif., Aug. 2, 2011 /PRNewswire/ — Sony Computer Entertainment (SCE) announced today that leading game developer and long-time partner Sucker Punch Productions, creators of the top-selling Sly Cooper and inFamous franchises, joins the global development operation of Sony Computer Entertainment Worldwide Studios (SCE WWS). The addition of Sucker Punch Productions furthers SCE’s long-term commitment to creative excellence in game development exclusively on PlayStation® platforms and marks the sixteenth studio to join the SCE WWS family.
Building on an already strong working relationship between Sucker Punch and Sony Computer Entertainment America, the acquisition brings a studio that has pioneered open world technology innovation formally into the PlayStation family and adds another creative force within SCE WWS. Its day-to-day operations will continue to be run by the current management team and company founders in conjunction with SCE WWS Foster City Studio. Financial terms of this arrangement are not disclosed.
“Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family,” said Shuhei Yoshida, president, SCE WWS. “The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3’s history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year.”
“We’ve enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties,” said Brian Fleming, managing partner, Sucker Punch Productions. “As a part of the Sony Computer Entertainment group we look forward to introducing more innovative content and providing consumers with exciting, new interactive experiences.”
With over 2,700 employees and 16 studios located across the world, SCE Worldwide Studios is responsible for the global strategy, management and production of computer entertainment software published by SCE companies worldwide for the PlayStation® platforms incorporating the development organizations of Japan, North America, Europe, and Asia. SCE Worldwide Studios’ gaming titles are consistently ranked the highest in the industry by critics and consumers, alike.
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