ChAIRGames: Making of Infinity Blade III: The Hideout

ChAIRGames: Making of Infinity Blade III: The Hideout

[EN]: Continuing with the Making of Infinity Blade III videos, ChAIRGames bring us The Hideout. In this video, you’ll see Donald Mustard, Creative Director at ChAIRGames, talk about the artistic development of the Hideout, a peaceful, restful place where there are some activities to do. Mustard also describes one of the challenges seen in mobile games: the animation of water. Seeing a boat in the water in motion is a very interesting detail. The creation of the hideout and the water animation eventually led to the creation of a merchant. If you’ve got the game (or if you haven’t played it yet), you should watch the video to see the small yet important details added in the development of Infinity Blade III.

[ES]: Continuando con los vídeos Making of de Infinity Blade III, ChAIRGAmes nos ofrece The Hideout (La guarida). En este vídeo, verán a Donald Mustard, director creativo de ChAIRGames, hablar sobre el desarrollo artístico de la guarida, un lugar tranquila y relajante en el que hay actividades que hacer. Mustard también describe uno de los retos visto en juegos móviles: la animación del agua. El ver un barco en movimiento en el agua es un detalle muy interesante. La creación de la guarida y animación del agua condujo a la creación de una comerciante o mercader. Si tienes el juego (o si no lo has jugado todavía), debes ver el vídeo para ver los detalles pequeños pero importantes añadidos en el desarrollo de Infinity Blade III.

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