This post is also available in / Esta entrada está disponible también en: Spanish (Español) .

In an Eurogamer interview long embargoed for Nintendo until today, Shigeru Miyamoto reveals Pikmin 4 is very close to completion, says Galaxy 3 is a possibility, and shows how World 1-1 of Super Mario Bros. was made.

Along with Takashi Tezuka, the famous game designer told Eurogamer back in July about this upcoming sequel, but the reason for the embargo is still unknown. It could have been another great announcement to hear back in June for E3, still, what may be weirder is not yet knowing the release date of the game and what platform will Pikmin 4 be released for. Will it be coming to the Wii U, 3DS or NX? “It’s actually very close to completion. Pikmin teams are always working on the next one.” In a separate statement, Nintendo told Eurogamer the following statement: “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

About a new Galaxy game, Miyamoto mentioned there’s a possibility but not a chance that the game will arrive on the Wii U, “[A new Mario Galaxy] is always in discussion,” Miyamoto told Eurogamer. “We’re always thinking, is there a middle ground where people who do enjoy the 3D worlds of Galaxy and those who enjoy New Super Mario Bros. can both enjoy it? We’re always looking at those opportunities”. He continued: “On the other hand, me and [Yoshiaki] Koizumi-san, director of Galaxy, are always looking to challenge Galaxy and do another 3D action title; however we can’t make so many games at once in parallel.”

Perhaps what is most interesting is something gamers have been waiting for years: how Miyamoto worked on World 1-1 of Super Mario Bros. It is perhaps one of the most well-known stages in video games. In the video, Miyamoto goes through the process of this stage. “Of course, the original Super Mario for me was memorable, as it was the first one I did as a game designer, so that one is very dear to my heart.”

With the arrival of Super Mario Maker tomorrow, all Mario fans must watch this important lesson especially if interested in game design. “Once the player realizes what they need to do, it becomes their game. And so once that happens, we can start introducing surprises and then build upon that.”

[Source]: Eurogamer: Video: Miyamoto on how Nintendo made Mario’s most iconic level; Super Mario Galaxy 3 possible, but not before Nintendo’s next console; Pikmin 4 in development and “very close to completion.”

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