What is El Mundo Tech?

El Mundo Tech is a bilingual English/Spanish website with news, reports, and reviews about the Internet, electronic devices, software & hardware, space, video games, anime/manga, Geek culture, and more. Since July 2008, the purpose of EMT has been to inform, educate and entertain people via the Internet in the language of their choice.

In July 2013, the original blog began transitioning into this website which will offer in-depth news and reviews, podcasts, short video news, and more content in English and Spanish.

After two years of freelancing for a local Spanish-language weekly newspaper in Orlando, FL, I decided to open up a blog to deliver more news and content daily to Latinos and non-Latinos alike.

About Alberto 

I’m Alberto C. Saldamando, Founder and Editor-in-Chief at ElMundoTech. I have been amazed by the marvels of technology, science, and imagination. As a kid, I became a fan of US TV shows and Japanese animation such as Lost in Space and Mazinger Z respectively. In the early-to-mid 1980s, I started playing video games when the big machines arrived in Peru at the places we used to call “pinball” to refer to the arcades. Also in that decade, my attention to computing grew more when I learned the BASIC computer language at an institute that introduced me to the use of computers and programming, years before the arrival of Microsoft Windows and the Internet to millions of homes.

Because of my passion for Technology and Journalism, I began writing for La Prensa Orlando weekly newspaper (2006-2008) while working in the Education field in Central Florida. In 2008, I thought about the need for US Latino journalists to write more content about technology in Spanish, the main reason for the creation of El Mundo Tech, since late July of 2008, but during that time I also saw the need for writing posts in both languages.

Follow ElMundoTech via this site and social networks. Stay tuned for more very soon.

Professional Career

Current:

Past:

  • Freelance Writer at Impremedia’s La Prensa Orlando weekly newspaper (Mar. 2006 – Jun. 2008)
  • Freelance Blogger at Impremedia’s ‘Piensa Digital‘ (Think Digital) blog [Archives] (Nov. 2010 – Apr. 2012)
  • Co-Director of the Central Florida chapter of LATISM (Latinos in Tech Innovation and Social Media).
  • Collaborator at IDG’s GamePro en Español (later merged with PC World en Español) [Archives].
  • Contributing Writer at WiredLatinos.com [Archives].

Press Coverage

VideoGames:

  • Electronic Entertinament Expo (E3): 2006, 2012, 2014.

Space (at NASA Kennedy Space Center):

Tech:

  • Participation at the LATISM Cyber Sustainable Development Project (Dec. 2012) in Patacancha, Perú, to provide computers & satellite internet connection to the community, and introduce them to devices like the New iPad and the Nintendo 3DS.
  • Attended the US Dept. of Defense GameTech Users’ Conference.

Anime & Manga:

  • Megacon, MetroCon, Anime Festival Orlando.

El Mundo Tech In the Press

At Hispanicize:

Hispanicize 2012: [Los Geeks 3.0: Meet the Latino Tech Bloggers].

Hispanicize 2013: [Let’s Talk Tech: Meet the Latino & Multicultural Tech Bloggers].

Hispanicize 2014: [Let’s Talk Tech: Meet the Latino & Multicultural Tech Bloggers].

Awards:

Best Latin Tech Blogger @ 2011 LATISM Awards.

On social networks:

Education & Gaming (before El Mundo Tech):

  • Promoted the importance of Game Design as an interdisciplinary course at Colonial High and Timber Creek High in Orlando, FL. Assistant Club Sponsor at the Electronic Gaming Commission (EGC) at Timber Creek High (2005). Member of the Anime Club, and the Chess and Go (an ancient Japanese strategic board game) Club at Colonial High (2005-2006).
  • Attendance at the Orlando Electronic Interactive Convention (otronicon.org) at the Orlando Science Center. Chaperoned students from Timber Creek High School’s Electronic Gaming Commission. Conversation with Chris Stapleton (formerly at UCF Media Convergence Lab) about player psychology, game design, innovation & interactivity (2006).
  • Attended the 2005 Education Arcade – Games for Education Conference (educationarcade.org), sponsored by MIT (Massachusetts Institute of Technology) Comparative Media Studies and the MIT Teacher Education Program, in cooperation with the University of Madison-Wisconsin. As an invited guest, I attended sessions about the benefits of electronic entertainment in the educational field (i.e. game concepts and supporting pedagogy for how advanced Math and Science content could be merged with gameplay in unique ways, as well as models for supporting the education of English and Foreign Languages, Humanities, and the Arts). Conversations with people who play important roles in the different areas of work within the electronic entertainment field (i.e. Kristin Holt – TV host; Alex Chisholm – [ICE]³ founder in charge of creating merged entertainment and educational products). Observed and tested the introduction of upcoming products to be released within the next year and a half. Interviewed by a reporter of Mexican-American television network TV Azteca América about E3.
  • Attended the 2002 Game Developers Conference (gdconf.com) in San José, CA. Conversation with various programmers, graphic designers, game designers, and game producers. Attended the Game Tuning Workshop to learn how to create entertaining, creative games, as well as the 2002 Game Developers Awards. Attended Maya and 3ds max graphic workshops.
  • Conversation at GDC with Jonathan Seidenfeld, a former executive who helped establish and organize the Developers Program for Sony Computer Entertainment America and was instrumental in the launch of the PlayStation platform. He has an extensive background in games-related business development, licensing, and technical marketing including senior business development positions with Sony, Sega, and Mobeus Designs.
  • Visited the William Gates Computer Science Department (www-cs.stanford.edu) to attend the 2002 Computer History Exhibit (www-db.stanford.edu/pub/voy/museum.html) at Stanford University. The exhibit displayed historical equipment and documents focusing on Stanford’s role in the history of computers.
  • Game Design course at UCF Institute of Simulation and Training (Summer 2001) taught by Christopher Stapleton (former Research Associate, Digital Media and Director for Entertainment Research, UCF Media Convergence Lab) and the late Erick Dyke (former n-Space CEO). Learned the pros and cons of the game industry as a CEO and game developer from Erick Dyke (i.e. team participation, financial problems, deadlines, cancellation of a work-in-progress game, teams involved in the creation of a game: design, programming, graphics, music, etc.).
  • Tested game at n-Space Inc. (n-space.com), located in Orlando, FL, before the game publication of Mary-Kate & Ashley: Crush Course for the Sony PlayStation. Tested game software and accessories at the UCF Institute of Simulation and Training (i.e. testing of the use of a wireless glove and dance pad as a controller for use with PC games, testing of gameplay of one of the Dance Dance Revolution sequels).
  • Participation in the 1994 Blockbuster Video World Video Game Championship Competition. Won first place (store champion) at one of the local stores in Orlando, FL (defeating more than 200 contestants; competition was based on the combined highest score of three Super Nintendo or Sega Genesis games), and was classified to participate in the regional competition at Disney Marketplace (today known as Disney Springs).