By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
El Mundo TechEl Mundo TechEl Mundo Tech
  • Home
    • About El Mundo Tech
  • Games
    • Android
    • iOS
    • Microsoft
      • Xbox Series X/S
      • Xbox One
      • Xbox 360
    • Nintendo
      • Switch 2
      • Switch
      • Wii U
      • 3DS
      • Wii
    • PC
      • GOG
      • Epic Games Store
      • Prime Gaming
      • Steam
    • Sony
      • PlayStation 5
      • PlayStation 4
      • PlayStation 3
      • PlayStation Vita
  • Entertainment
    • Animation
    • Manga
    • Comics
    • Films
  • Tech
  • Internet
  • Science
    • Climate Change
    • Space
  • English
Search
© 2008 - 2025 El Mundo Tech LLC. All Rights Reserved.
Reading: A chat with Stuart Aitken, Director of Halo 4: Spartan Ops Episodic Content at Axis Animation
Share
Sign In
Notification Show More
Font ResizerAa
El Mundo TechEl Mundo Tech
Font ResizerAa
  • Home
  • Games
  • Entertainment
  • Tech
  • Internet
  • Science
  • English
Search
Have an existing account? Sign In
Follow US
© 2008-2025 El Mundo Tech LLC. All Rights Reserved.
Games

A chat with Stuart Aitken, Director of Halo 4: Spartan Ops Episodic Content at Axis Animation

special004 bmp jpgcopy
Alberto Saldamando
Last updated: February 4, 2013 4:03 PM
By Alberto Saldamando
Share
SHARE

halo4_spartan_ops_ep06_01
halo4_spartan_ops_ep06_02

[EN]: Just over a week ago, I had the opportunity to ask a few questions to Stuart Aitken, the Creative Director and Joint Managing Director at Axis Animaiton, about the new episodes of season 1 in Halo 4: Spartan Ops. As the Director of this series, Stu shared with us a bit about himself and Axis Animation.

About Stuart & Axis Animation

Stuart, born and raised in central Scotland, was fascinated early in his life by visual arts and computer programming. Because of his devotion for art, he decided to attend the Glasgow School of Art where he saw and experienced for the first time how art meets technology by learning Adobe Photoshop and computer-aided design and drafting (CAD) software. With three of his colleagues, Aitken co-founded Axis Animation before the end of 1999. Nowadays, Axis is the main animation production company in Scotland.

Under his helm, he has supervised and directed many 3D animation projects for companies such as Sony (Killzone E3 2005 trailer, Killzone 2 intro, and Heavenly Sword cinematics), Crytek (Crysis trailer), MTV Asia (Codehunters short film), as well as Deep Silver (Dead Island: Riptide announcement trailer), among many others.

Stuart was inspired by the sci-fi style of art, film and literature of the 1970’s Artists of the Fantastic made famous by artists such as H. R. Giger (surrealist painter and sculptor known designing the Alien from the movie that bears its name), Enki Bilal (French comic book creator known for the Nikopol Trilogy: The Immortals’ Fete), Jean “Mobeius” Giraud (French comic book and sci-fi artist who worked on preliminary designs in films as Willow and Masters of the Universe, on Stan Lee’s Parable, and was also a friend of Hayao Miyazaki), Chris Foss (British sci-fi illustrator who worked on films such as Superman, Alien and Flash Gordon), and others.

About Halo 4: Spartan Ops Episodic Content

Stuart worked with Axis Animation Producer Debbie Ross and 343 Industries in the making of the Spartan Ops episodic content, focusing on the art direction, sound design, script development, casting and animation.

At what stage of the Halo 4 game development process did Axis Animation start working on the Spartan Ops animation? Was it something that 343 Industries had planned since the very beginning of the game?

From what Frank O’Conner has stated publicly, I would say yes. I think that doing something like Spartan Ops had been on 343’s radar right from the outset. When we were first approached to pitch (around the tale end of 2011), there was still a wide range of possible routes to take, but that got whittled down to the format we ended up going with fairly quickly.

We were brought on board officially around Jan/Feb 2012. At that point, a lot of the main single-player campaign stuff was in place (though still being refined) and there was an outline arc for what we would be doing on Spartan Ops which got then got refined over the next few months.

I’ve watched the “making of” video and the episodes as well. I am amazed by the graphics quality; it’s so real. What did it take to make the CGI series so life-like? How many people are involved in the animation process?

A lot of work!

We put a lot of emphasis on believable characters, so a lot of R&D went on in areas like facial rigging, animation and performance capture pipelines to make sure that the great work our actors were doing ended up on screen intact. We significantly evolved our facial rigging processes during development, using a quite complex, hybrid approach that was based on scans of actors or face models doing various ‘expressions’ (roughly 80 scans for each character) that were then used with more traditional weighted joints and other deformer’s and hooked into an ‘animation friendly’ control scheme that we could drive from reference cams built into the actors mocap head gear as well as allow our animation department to animate over the top of that as required. Giant Studios, where we did the motion capture, had a lot of experience capturing the reference video, since they had developed that pipeline for Avatar and we also worked with Cubic Motion in the UK who are acknowledged experts in deriving workable animation data from the video data who used our in-house rigs.

Basing all the main characters on real people certainly helped with that as well.

In a more general sense, we spent a great deal of effort working on detailed assets, shaders, lighting, etc., to bring the world to life and we try to ‘shoot’ each shot in a similar way to how a live action DOP would use the camera – so the camera work is also a key factor.

Overall, probably around 200 people worked on the episodes (including sub contractors for various aspects).

The Dead Island announcement trailer was fantastic. Are there any other projects, besides the Spartan Ops one, the company is currently working on?

Yes, but as usual we are under NDA and unfortunately I can’t necessarily reveal details on projects currently in production until they are released publicly. Cool stuff though, so keep an eye on our website for announcements!

  • Click to share on Facebook (Opens in new window) Facebook
  • Click to share on Bluesky (Opens in new window) Bluesky
  • Click to share on Threads (Opens in new window) Threads
  • Click to share on Mastodon (Opens in new window) Mastodon
  • Click to share on LinkedIn (Opens in new window) LinkedIn
  • Click to share on WhatsApp (Opens in new window) WhatsApp
  • Click to share on Tumblr (Opens in new window) Tumblr
  • Click to share on Telegram (Opens in new window) Telegram
  • Click to share on Pinterest (Opens in new window) Pinterest
  • Click to share on Pocket (Opens in new window) Pocket
  • Click to share on Reddit (Opens in new window) Reddit
  • Click to email a link to a friend (Opens in new window) Email
  • Click to print (Opens in new window) Print
ZeniMax Media QA Workers Secure Tentative Contract Agreement
Nintendo Announces Switch 2 Accessories Price Increase and New Console Pre-Order Date
Nintendo Switch 2 revealed officially, set to launch this year
The Game Awards 2024: All the Winners
Japanese Game Console Sales: Week of November 18-24, 2024
TAGGED:Axis AnimationgamesgamingHalo 4: Spartan OpsHalo 4: Spartan Ops Episodic ContentjeuvideojeuxjuegosStuart Aitkenvideo gamevideojuego

Sign Up For The Newsletter

Get the latest breaking news delivered straight to your inbox.
[mc4wp_form]
By signing up, you agree to our Terms of Use and acknowledge the data practices in our Privacy Policy. You may unsubscribe at any time.
Share This Article
Facebook Flipboard Pinterest Whatsapp Whatsapp LinkedIn Tumblr Telegram Threads Bluesky Email Copy Link Print
ByAlberto Saldamando
Follow:
Alberto is the Founder and Editor-in-Chief of ElMundoTech.com and Freelance Writer/Blogger focused on Tech, Games, Internet, Electronic Devices, Anime & Manga, Space, and other related topics since 2006. エル·ムンド·テク.
Previous Article Marquis Mattocks: Review – “DMC: Devil May Cry” – ‘A Little Angelic Spin to this Demonic Classic’
Next Article one piece pirate warriors sc 001 Namco Bandai: 50% off selected games & DLC | 50% de descuento de juegos & DLC seleccionados

Search

Categories

Archives

Noticias NewsWire

Carlos Ponce Joins MariVi the Master Navigator as the Voice of Papá in Breakout Animated Series Now Streaming on Nuestra.TV and YouTube

PRESS RELEASE - Thu, 05 Jun 2025 18:14:49
— The Award-Winning actor and latin entertainment icon lends his voice to a character celebrating the quiet strength of immigrant fathers – just in time for father’s day —

Pediatric Growth Hormone Deficiency (PGHD) 101

PRESS RELEASE - Wed, 04 Jun 2025 13:08:45
— What parents should know about pediatric growth hormone deficiency —

PIX11 in Association with 21 Events Presents The 116th Street Festival Live on PIX11, Saturday, June 7 from 2-4pm

PRESS RELEASE - Tue, 03 Jun 2025 20:50:48
NEW YORK, NY — June 3, 2025 — (NOTICIAS NEWSWIRE) — New York’s Very Own PIX11, in association with 21 Events, is proud to present exclusive coverage of the 122nd Street Stage at the 116th Street Festival on Saturday, June 7, from noon to 5 PM. For the first time in festival history, PIX11 will …

View More

You Might Also Like

A promotional graphic for The Game Awards. The event is scheduled to take place on December 12. The graphic features a stylized, angular statue or trophy, resembling a winged figure. The colors used are metallic blue and orange, creating a striking contrast. The text "THE GAME AWARDS" is prominently displayed in orange, along with the date "DECEMBER 12" below it. The design is sleek and modern, appealing to a gaming audience and highlighting the significance of the event in the gaming industry.
GamesMicrosoftNintendoPCPlayStation 5SonySteamSwitchXbox Series X

The Game Awards 2024: All the Nominees

Alberto Saldamando
By Alberto Saldamando
7 Min Read
Nintendo Music
NintendoGamesSwitch

Nintendo announces the Nintendo Music app

Alberto Saldamando
By Alberto Saldamando
1 Min Read
Firewalk Studios | Concord
GamesPlayStation 5Sony

Sony shuts down Concord developer Firewalk Studios

Alberto Saldamando
By Alberto Saldamando
2 Min Read

Always Stay Up to Date

Subscribe to our newsletter to receive our latest articles instantly!
Coming Soon!

Follow Us on Social Media

Facebook Youtube Tiktok Instagram Wordpress Tumblr Threads Mastodon
El Mundo Tech

El Mundo Tech

  • About Us
  • Contact Us
  • Terms and Conditions
  • Privacy Policy

© 2008-2025 El Mundo Tech LLC. All Rights Reserved. 

 

Loading Comments...
 

    El Mundo Tech El Mundo Tech
    Welcome Back!

    Sign in to your account

    Username or Email Address
    Password

    Lost your password?

    • English