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Games

“Metal Gear Rising: Revengeance”: What is known about the game | Lo que se sabe del juego

metal gear rising revengeance cover
Alberto Saldamando
Last updated: December 11, 2011 10:57 PM
By Alberto Saldamando
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After the first official announcement by Kojima (who was somewhat nervious) at the VGA Awards, lots of fans began to answer questions such as why Platinum Games is developing the game and Konami producing it, what console will the game be for,  and if this an official continuation of the series. At least via Twitter, Kojima responded about to a few questions.

Some rumors were travelling across the Internet, but Konami did make this clear: “We’ve only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can’t say more than this” (via the Kojipro Twitter account).

In another twit, Kojima explains more about the cancellation: “When entrusting the next title to the Kojima Productions staff, I’m always told ‘For the fans, it’s no good if it’s not the director’s Metal Gear.’ This isn’t the case, though. Saying ‘If it’s a spinoff can it bit done?’, I entrusted the old Rising to the young staff. However, I feel certain that if their Rising had been released to the world, there would have been many people who felt, ‘This isn’t Metal Gear.'”

As in many hit games, Kojima did really care about the 60 frames per second and effective character control that his team wasn’t able to achieve: “The old Rising that was being prototyped at Kojima Productions looked visually like Metal Gear, but it was 30 frames per second and required complicated controls. I made one request of Platinum: ‘A cool Raiden who moves nice and smooth at 60 frames per second.”

[Español]

Tras el primer anuncio oficial por Kojima (quien estaba algo nervioso) en los premios VGA, un montón defans comenzaron a hacer preguntas como por qué Platinum Games está desarrollando el juego de Konami y que produce, lo que la consola el juego se para , y si esta continuación un oficial de la serie. Por lo menos a través de Twitter, Kojima respondió a punto de una serie de preguntas.

Algunos rumores viajaban a través del Internet, pero Konami hizo esto en claro: “Sólo hemos dicho que el periodo establecido es de varios años después de MGS4. Metal Gear Rising  no es parte de la serie Metal Gear Solid. En la actualidad, no podemos decir más que esto “(vía la cuenta Kojipro en Twitter).

En otro twit, Kojima explica más acerca de la cancelación: “Cuando enocmendaba el siguiente título al personal de Kojima Productions, siempre me decían: ‘Para los fans, no es bueno si no es el Metal Gear del director (o sea de Kojima)’. Aunque este no es el caso. Al decir “Si se trata de un spin-off, ¿se puede hacer ?”, yo encomendé el viejo Rising al personal jóven. Sin embargo, estoy seguro de que si Rising hubiese sido estrenado al mundo, habría habido muchas personas que hubiesen expresado: “Esto no es Metal Gear.”

Al igual que en muchos juegos exitosos, a Kojima sí le importó acerca de los 60 fotogramas por segundo y un control del personaje que su equipo no fue capaz de lograr: “El viejo Rising que estaba en fase de prototipo en Kojima Productions se parecía visualmente a Metal Gear, pero era de 30 fotogramas por segundo y requería controles complicados. Le hice un pedido a Platinum: ‘un Raiden chévere que se mueve agradablemente y suave a 60 cuadros por segundo”.

[Sources/Fuentes]: Hideo Kojima Wants Sixty Frames Per Second for Metal Gear Rising [https://andriasang.com/comzbb/kojima_mgr_60frames/], Metal Gear Rising is Not Part of Metal Gear Solid Series [https://andriasang.com/comzba/mg_rising_details].

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TAGGED:gamingjeuvideojeuxvideoKojima ProductionsMetal GearMetal Gear Rising RevengeancePlatinum GamesVGA Awardsvideo gameVideo Game Awardsvideo gamesvideojuegovideojuegos

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ByAlberto Saldamando
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Alberto is the Founder and Editor-in-Chief of ElMundoTech.com and Freelance Writer/Blogger focused on Tech, Games, Internet, Electronic Devices, Anime & Manga, Space, and other related topics since 2006. エル·ムンド·テク.
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