Sony today showed off the PS5 VR controller, featuring adaptive triggers, haptic feedback, finger touch detection, action buttons, and tracking.
Senior VP of Platform Planning and Management Hideaki Nishino described the next-gen VR controller as an orb-shaped device “that allows you to hold the controller naturally, while playing with a high degree of freedom.”
The new VR controllers will make use of technology used in the DualSense controller for PS5. It will also feature be very comfortable to use with both hands.
The post also mentions many details of each of the mentioned features:
● Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
● Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
● Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
● Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
● Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
Prototypes of the new VR controller will arrive to game developers soon.
Sony still has much more to reveal about this VR device.
[Source]: PlayStation.Blog: Next-gen VR on PS5: the new controller; VR de última generación en PS5: el nuevo control inalámbrico.